walking progression
  • Software and skills you will learn:

    • Adobe Photoshop

    • Adobe Illustrator

    • 3DStudio Max

    • ToonBoom Harmony

    • Storyboard Pro

    • Raster & Vector software for sprites

    • Open Architecture for coding and game level design

    • 3D modelling and animation for game play design and TV, video, phone or movie projects

  • DIGITAL DESIGN & ANIMATION I

    This course introduces students to the use of complex graphic tools. Emphasis is placed on the principles, concepts, and use of complex graphic and visualization tools as applied to the study of science and technology. Students use complex 2D graphics, animation, editing, and image analysis tools to better understand, illustrate, explain, and present technical, mathematical, and/or scientific concepts and principles. Emphasis is placed on the use of computer-enhanced images to generate both conceptual and data-driven models, datadriven charts, and animations.

    DIGITAL DESIGN & ANIMATION II

    This course provides students with advanced skills in the use of complex visualization tools for the study of science, technology, or mathematical concepts. Students design and develop increasingly complex data and concept-driven visualization models. Students use complex 2D and 3D graphics, animation, editing, and image analysis tools to better understand, illustrate, and/or explain concepts. Students present technical, mathematical, and or scientific concepts and principles.

     


    GAME ART AND DESIGN

    This course introduces students to techniques used in the electronic game industry. Students will focus on the principles used in game design including mathematical and virtual modeling. Emphasis is placed on areas related to art, history, ethics, plot development, storyboarding, programming, 2D Visual theory, and interactive play technologies. Students develop physical and virtual games using hands-on experience and a variety of software.

     

    ADVANCED GAME ART AND DESIGN

    This course is a continuation in the study of game design and interactivity. Emphasis is placed on visual design, evaluating, scripting and network protocols, and legal issues as well as 3D visual theory. Students compile a game portfolio. Advanced topics include the use of audio and visual effects, rendering, modeling, and animation techniques. Students work in collaborative teams to develop a final 3D game project.